Friday, September 12, 2014

Maya Hates Clothes

When I took on this tutorial, things seemed pretty self-explanatory, at first. In fact, I currently understand what it is I'm supposed to do to get this decorative box to look like it does in the provided pictures. That being said, Maya has taken it upon itself to ignore my attempts to connect my hypershade textures to the flat planes. It wants the planes-- and the box itself-- to be naked and fly free.

When I was working on it in class originally, it worked perfectly fine with no errors. Sure, my flat planes were intersecting, but that was fixable. I opted to finish the boxes later, for I had other unrelated work to complete. I had Maya on my personal laptop, and I'd been saving all of my resources and projects on my external SSHD for consistency's sake. So, I loaded Maya up after completing the other project, and tried to work.

Then, the trolling began.

first, Maya decided that textures weren't even a thing. I know for a fact I'd been saving with each increment, and when I originally worked on the box, I was going along with the class, so I did have the textures loaded at one point. I hit the shortcut to switch to textured view, and nothing.They just weren't there anymore, but my box form was still there, it's flat planes naked and afraid. I felt for them, with their cold, shivering naked forms screaming out for someone, something to come and help cover their bare attributes I go to the book, and follow the steps exactly as I had previously done. I imported the three textures yet again, linking them to the proper corresponding Lambert renders, and then dragged them to the flat planes, expecting them to appear dressed and warm. I yearned to save them from their cold, bland existence.
 

But alas, Maya is a cold and harsh machine deity of Greek proportions. their cries and my actions fell upon the uncaring ears of a malevolent being. Despite all of my efforts, all of my searches and all my attempts to turn back the clock to earlier increments before things could have feasibly gone wrong were for naught.

I do not have the free time I wish I did; I don't think anybody does, honestly. so, I'll admit defeat on this one. What I learned here, though, is that there is a time when it's best to walk away, and that Maya will look for reasons to ruin your day.

Here's what it was supposed to look by the time the feet are extruded from the bottom of the basic box shape:

And here's what my box looks like. you can clearly see that I had already completed this step, and yet the textures are missing from the flat planes, despite recreating the hypershade work:








Clearly, Maya doesn't like me or my taste in textures.

Well, hopefully it will like me better when I create a hand and a catapult.

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